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Use player UUIDs instead of Player objects as map keys and add an InventoryClickEvent example that identifies the stash view.
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Closes #800.
Updates the persistent view example in the Menu Type API page:
Playerobject, and look them up withgetUniqueId()in the command and quit handler.InventoryClickEventhandler that checksevent.getView()against the stored view, as an example of identifying which menu a player is interacting with. It stops shulker boxes from being put into the stash by placing from the cursor, swapping with the cursor, shift-clicking, or using the number/offhand keys (getHotbarButton()is-1for the offhand swap).InventoryDragEventinstead, which has to be handled separately.Verification:
InventoryActionthat can move an item into the top inventory against the Paper Javadoc.git diff --checkpassed.